The Mad Murderer, created on the 7th of April, was the third and possibly the last successful Murder adaptation. The game was based of a Garry's Mod game mode that went by the name of Murder. The objective was for the selected murderer to stealthily pick of the innocents while avoiding the sheriff's gun as much as possible.
Popular games such as The Mad Murderer by MAD STUDIOS have been stuck on the front page as if bound by super-glue. Today, we'll be delving in deep into it's game functionality and finding out: What makes a good front-pager?
Lookin' good, Jack! |
However, what doesn't make sense about this game is how it managed to keep it's head above the competition; namely Clonetrooper's and Nikilis's variation, and some other small time ones such as 'Traitor Trouble'.
All of the three games revolve around the same concept; kill, survive, shoot. The difference between The Mad Murderer from Murder and Murder Mystery is that TMM brings into play tons of content, and frequent updates.
That feel q.q |
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Don't give me that look. I know what you're up to! |
In conclusion, The Mad Murderer was successful because of it's marketing, frequent updates and readily available content and quirky innovations. It's no point, in the case of the early versions of Clone Trooper's Murder, to have a game attractive to the eye but limit it's content. In the case of Murder Mystery, I felt that the maps were too open, and didn't have the quirky innovations that TMM did.
Before I go, I'll leave you with a quote by loleris in a blog interview;
"Unlike a lot of ROBLOX developers, I’m not on a mission to make my perfect dream game. I make games to entertain people, and earn money doing it."
"Nettimato and I develop the games — we’re at a
state where we want to make a real breakthrough before we start delegating difficult tasks"
Hope this helped!
VFXed
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